// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for RuntimeAudioImporterEditor
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef RUNTIMEAUDIOIMPORTEREDITOR_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_MODULE_NAME "RuntimeAudioImporterEditor"
#define UE_PLUGIN_NAME "RuntimeAudioImporter"
#define ANDROIDRUNTIMESETTINGS_API DLLIMPORT
#define IOSRUNTIMESETTINGS_API DLLIMPORT
#define RUNTIMEAUDIOIMPORTEREDITOR_API DLLEXPORT
#define DR_MP3_IMPLEMENTATION 0
#define MINIMP3_IMPLEMENTATION 1
#define DR_WAV_IMPLEMENTATION 1
#define DR_FLAC_IMPLEMENTATION 1
#define WITH_RUNTIMEAUDIOIMPORTER_METASOUND_SUPPORT 0
#define WITH_RUNTIMEAUDIOIMPORTER_CAPTURE_SUPPORT 1
#define WITH_RUNTIMEAUDIOIMPORTER_VAD_SUPPORT 1
#define WITH_RUNTIMEAUDIOIMPORTER_BINK_DECODE_SUPPORT 1
#define WITH_RUNTIMEAUDIOIMPORTER_BINK_ENCODE_SUPPORT 1
#define RUNTIMEAUDIOIMPORTER_API DLLIMPORT
#define AUDIOCAPTURECORE_API DLLIMPORT
