#include "../Intermediate/Build/Win64/x64/UnrealEditor/Development/Engine/SharedDefinitions.Engine.Cpp20.h"
#undef RUNTIMEAUDIOIMPORTER_API
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define UE_IS_ENGINE_MODULE 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define DR_MP3_IMPLEMENTATION 0
#define MINIMP3_IMPLEMENTATION 1
#define DR_WAV_IMPLEMENTATION 1
#define DR_FLAC_IMPLEMENTATION 1
#define WITH_RUNTIMEAUDIOIMPORTER_METASOUND_SUPPORT 0
#define WITH_RUNTIMEAUDIOIMPORTER_CAPTURE_SUPPORT 1
#define WITH_RUNTIMEAUDIOIMPORTER_VAD_SUPPORT 1
#define WITH_RUNTIMEAUDIOIMPORTER_BINK_DECODE_SUPPORT 1
#define WITH_RUNTIMEAUDIOIMPORTER_BINK_ENCODE_SUPPORT 1
#define UE_MODULE_NAME "RuntimeAudioImporter"
#define UE_PLUGIN_NAME "RuntimeAudioImporter"
#define WITH_RTAUDIO 1
#define WITH_AUDIOCAPTURE 1
#define AUDIOCAPTURERTAUDIO_API DLLIMPORT
#define WITH_BINK_AUDIO 1
#define BINKAUDIODECODER_API DLLIMPORT
#define DR_MP3_IMPLEMENTATION 0
#define MINIMP3_IMPLEMENTATION 1
#define DR_WAV_IMPLEMENTATION 1
#define DR_FLAC_IMPLEMENTATION 1
#define WITH_RUNTIMEAUDIOIMPORTER_METASOUND_SUPPORT 0
#define WITH_RUNTIMEAUDIOIMPORTER_CAPTURE_SUPPORT 1
#define WITH_RUNTIMEAUDIOIMPORTER_VAD_SUPPORT 1
#define WITH_RUNTIMEAUDIOIMPORTER_BINK_DECODE_SUPPORT 1
#define WITH_RUNTIMEAUDIOIMPORTER_BINK_ENCODE_SUPPORT 1
#define RUNTIMEAUDIOIMPORTER_API DLLEXPORT
#define AUDIOCAPTURECORE_API DLLIMPORT
